Thank you lordgwydione, I’ll take a look… but…
I’m looking at running games at virtual cons like the upcoming Fantasy Grounds one. Discord seems to be about as close to a standard as there is for sound and video chat in the wider community. I use it for my regular gaming groups already so I will very likely stick with it. My main priority is to lower the barrier to entry whilst still delivering Syrinscape sound, since getting people up and running with FG is already a bit of a trial. At least if they also need to figure out Discord it’ll be useful to them to play other games !
FG is non-negotiable for me because of automation and better GM tools, so going with the lowest common denominator of Discord for everything else - voice, video, chat and sound - is probably the better option for now.
The Syrinscape online player delivers very high quality results, but even some of the players in my regular groups don’t bother with it every week. For example, if playing on a dodgy internet connection from a relative’s house via FG on a creaky old computer and Discord on their phone or iPad.
The new solution I’m trying is two Discord instances, on different Macs, one transmitting just my voice and one transmitting Syrinscape output. So players can get 80% of the Syrinscape-online-player-experience with 5% of the effort, just via Discord, and still control music and DM voice volumes separately.