AND especially THANK YOU to other community members who jump in and help out as well. That makes a big difference… you know who you are!
Since this ended up a fair way UP this thread, it would be sad if people missed it… so here’s me reposting!
I totally understand this, so please don’t interpret my frustrations for anger or being upset.
My frustrations are because I’m excited and I really really really want Syrinscape to work for me in my games.
I’m now super testing Firefox to see if it’s a viable alternative to use Foundry in.
I’m trying to contact the mod dev through GitHub and discord.
I do really appreciate your responses.
And as I’ve said on Facebook to your post from Gen Con, I really want a Syrinscape Tee! And purple is my favourite colour.
Sorry, I have been looking at this. If you are just trying to drop the link directly into FG I get the same thing. I’m not a developer so I don’t know how to stop this behavior. There are extensions that will allow this to work but I’m not sure how to stop that page.
Thank you for getting back to me. I use Foundry. Some clever person has come up with a module that triggers sounds from Syrinscape but it only works for me in Firefox. Not chrome or edge.
Good on the firefox front at least!
Glad you feel like you are making some headway.
And MOST importantly, do stay tuned for some more significant annoucements re some of our VTT friends releasing some quite awesome integrations. (Ben happily dancing on the spot).
Finding this today put a huge smile on my face.Being able to share nothing but a link to my players over Discord has streamlined things for me so much! This zero-install feature is much appreciated
I really love that this is now available. Thanks guys for all the work
Hi,
Really love the update!
I have an issue tho. It just stopped playing sound.
Everything was working just ok.
Then at some point, after reopening the interface, sound stopped working.
When I click on a mood, I have the FX effects and all tinted with blue, but no sound. Also there is no “wave animation”, it’s just a flat audio line.
Also tried some official content, same issue.
Tried with Firefox (that I never used with Syrinscape), exact same issue.
Tried to empty the browser cache, same.
I need help
EDIT: just realized that the new web player is not the same as the soundset creator!!
The link in the news page is not the same as the link in the menu. But the interface looks the same.
I’m a bit confused between all the solution i have to broadcast my sounds now.
So we have :
- A set of 3 offline players
- A web based soundset creator
- A downloadable syrinscape online player
- A web player
What are the difference between the soundset creator and the web player (2 & 4) ? it’s seems to be the same interface.
Is the 3 required to share sound with the web player (4) ? Could it be used to broadcast sound from offline players ?
@florian_turchet Good questions. We are still making a few changes to the new website to make this less confusing, but hopefully the following will help right now:
-
Use the Web Player for local and remote play if you’re on Windows, macOS or Linux.
This is the easiest way to get your players connected. Just click Share Audio in the menu to copy a link to invite your players. They don’t even need a Syrinscape account.
-
The Online Player is still available for local and remote play if you encounter any issues with the Web Player (which is very new), or if you or your remote players need to use iOS.
-
The Offline Players are still available for local play if you have no access to the internet at the gaming table.
The Master Interface will control both Web Player and Online Player clients, but your players should all use one or the other.
The green Play Now button will take you to a version of the Master Interface with an embedded Web Player.
Thanks !
Does it mean that third party integration (like the ongoing developement on Fantasy Grounds) won’t need the online player anymore ?
Fantasy Grounds is a Unity based app which I believe still cannot run the actual player (JavaScript / Web Audio API) directly within itself. But the Web Player is still dramatically easier for Fantasy Grounds and other similar apps to integrate with than the Online Player.
Each remote player will just need to click a link shared by the GM or the Fantasy Grounds app to open the Web Player in a browser, then click to activate the player. Nothing to download or install. No Syrinscape account needed.
For other web based VTTs or in fact any other web based system, we are aiming for them being able to embed the actual JavaScript / Web Audio API player within their web site or app.
Our home page and our new oneshot adventure Under a Fell Black Sky are examples of the kind of seamless integrations that should be possible.
We are currently working on making these integrations easier for our VTT friends to implement.
Sorry about the confusion here. The Web Player went live JUST last week, so there are still some confusing sentences and links on the site.
Big thing to note is this:
- the features we used to call the SoundSet Creator are all built straight into the DM Master Interfaces of both the Web Player & Online Player
- the most significant difference between the Web Player & Online Player is how you get the actual sound to come out.
- Web Player = sound comes straight out of Chrome
- Online Player you need to install a thing
You can tell you are using the Web Player because you are at app.syrinscape.com
All sense makes?!
FGU is working on more tighter integration with Syrinscape too. Still in development but they have included screenshots and notes of how it will work once released…
Also a video here where the owner, Doug Davison talks about it.
Hey @benjamin Thx for the reply.
I have experienced some bugs with the new web player:
- The sounds in the “element playlist” tab are not clickable. Or rather they are, but nothing happens.
There is a difference between the Web player & the Online player in the way they render the audio:
- Reverb presets don’t work the same way. It’s more obvious with “Through a light door” and “Through a heavy door”. The web player seems to apply another effect?
- “Move toward” (speed) seems to apply a "Move away’ effect
I feel like the web player is the way forward.
But, at the moment, I can not rely on the Web player to create soundscapes and play them through the installable player, because the audio rendering would be different.
EDIT: compared whole moods, they really don’t sound the same
Everything sounds a bit more “bassy”, “round” in the web player, but also maybe less crisp
Hi Maxime, thanks for the details.
There HAVE been a number of regressions and bugs that have appeared with this BIG restructure of the way playback works.
One significant bug that has changed the colour of playback is a bug that stops NON-MUSIC elements from sounding correclty when they are SUPPOSED to playback as NON positioned. This is making a number of things sound MUCH more muted than they should be, hence the duller sound.
We’ve already got a fix in-house for this and will deploy asap.
I have also made some more tweaks of the reverbs that will be deployed very soon.
I’ll check out the Move toward one! Maybe it’s backwards! That would be a fun bug!
Everyone keep reporting! It REALLY helps us! A LOT of code was touched with this rebuild so there are bound to be even more things no-one has found yet!