Question for you. I noticed that when my player is connected remotely and he triggers a sound that calls syrincape using the “item macro” in Mid-qol, if I have his permission set to “player” it doesn’t trigger the sound, but if I have him set to “GM” then it does trigger the sound. I know I read something about GM calls in Midi-qol but wondering if you think this behavior is something in syrincontrol or mid-qol. So cool that this is working.
Oh… and I’m using the last v9 of Foundry and the alpha version of Syrincontrol.