Hi all, Very recently this came up during an exchange with Ben when I was having problems purchasing a sound pack. I told him I use Syrinscape for games on roll20, and he asked how I did it. I believe he is working on creating a tutorial video and/or better instructions, but this is what I sent him:
Here is the set-up I use:
I use an audio mixer called “VoiceMeeter” from here: http://vb-audio.pagesperso-orange.fr/Voicemeeter/index.htm. It is donation-ware, so it can be tried out fully before supporting the developer.
I also use his virtual audio cable driver (http://vb-audio.pagesperso-orange.fr/Cable/index.htm)
I set “Voicemeeter input” as my default audio playback device.
Then in google hangouts, I set “Voicemeeter output” as the microphone, and the “Cable input” from the VB-Audio virtual cable as the speaker.
I launch Syrinscape (and also a browser to the star wars sound board for my Star Wars game for its sound effects). The audio for these will now go to the virtual cable (since it is my default playback device now).
Then I launch Voicemeeter and set the first hardware input to my microphone on my headset, the Cable output (from VB cable) as the second hardware input, and the hardware out to my speakers/headphones.
With this configuration, anything set to output A in voicemeeter goes to my headphones, and anything on output B goes to the hangout.
So I set hardware 1 (my microphone) to go to B (I can also turn on A if I want to hear myself).
Hardware 2 is set to A only (this is the audio from the other hangout participants, so obviously sending it to B would cause a loop and feedback issues),
The virtual input is set to A and B so my players and I can hear sound from syrinscape (and the sound board).
It works great for us. I used “case study 1” from the voicemeeter user manual to learn how to set this up. http://vb-audio.pagesperso-orange.fr/Voicemeeter/Voicemeeter_UserManual.pdf They have it as music shared to a skype call, but it is the same thing.
Dave Walls