Not sure if this was solved, but in our recent efforts to leverage the power of SyrinScape for our Eberron Podcast (stay tuned!), we were recording 6 separate tracks of in-person audio! (1 DM, 4 players, 1 SyrinScape) and experienced the same issue with having OneShots be EXTREMELY SOFT. Our crack wiz audio engineer felt that it was the result of âPhasingâ, in which audio is split into L and R channels, but if resynced and played, would result in a âzero-edâ out waveform of extremely soft audio. We would solve our local recording issue by splitting the Aux out of the Laptop into L and R inputs into our mixer/recorder.
It worked liked a charm (albeit resulting in 7! tracks of audio. Those L & R channels would have to be merged later to result in 1 finished SS track).
Could this issue of PHASING be considered in the backend of the SyrinScape software? If played locally, one will have little issue since L & R audio would be delivered from laptop/desktop speakers just fine, but if delivered via Online Player it would have to be âmergedâ into a single track and thus suffer the effects of Phasing, canceling out the waveform to near zero (my best hypothetical guess).
I Love SyrinScape and am finally using the Custom Soundscape tools exactly like how I imagined It would be for our creative endeavors. Thanks! (May post on other SS threads to update with my story)