Hard to find the right sounds

Awhile ago, I suggested crowdsourcing the tagging of different sounds and just let supersyrins tag them. Then other people can search for sound tags and see what other people have used sounds for. Doesn’t even need to be a native feature either, just give us a public excel spreadsheet of each sample in the program, with the different soundsets the sample is in, lock those cells, and then add a “tag” cell that super syrins can fill in and search. Then if I search “giants” and someone has tagged some things are “giants” I can easily find them and know what sound sets I need to download to get that sample.

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You know I was thinking about proposing a crowdsourcing effort on this, but I wouldn’t have a clue how best to co-ordinate the effort.

It could be done at either the Mood or Element level. Tagging Samples would be useful for Supersyrin subscribers using the Creator, but regular users wouldn’t be able to access the individual samples. They could still use the Moods & Element data to create custom Moods.

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Yes, yes, yes.

OK. I’l add this a list of things SuperSyrins could do benefit/help/participate in the community.

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Basically, I think the UI needs an overhaul. And ability to customize it.

I know the info button exists but I would prefer a title bar that has the name of the soundset, so it’s always visible.

I would like popups on the soundsets for the full name. Maybe that could also include the tags, which is a great idea! This stops me from having to select it, then press info.

Along with that, it would be nice to have a “return to playing soundset” button so when I go looking, I can get back to what is playing easily.

I still want a customizable quick sound area. I’m not sure what it is called but the items on the far right in the box. First of all, I want to remove all of the modern sounds (laser, shotgun, automatic) from my fantasy sounds. Second, I want to put spell sounds there. I get having soundset specific ones above it but commonly used below would be nice.

I love the program and hope these are taken as intended, to make it better.

Thanks!

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Is there a master list of URIs for the desktop client? There’s been some turmoil in the Fantasy Grounds community today, and the developer who created the Fantasy Grounds/Syrinscape integration extension has pulled his work.

The sheer volume of sounds in Syrinscape is

  1. Impressive (thank you!)
  2. Nearly impossible to manually click and gather all of the URIs for import into Fantasy Grounds.

As mentioned in other posts, the UI is VERY friendly as a standalone tool, but for newcomers, the sheer volume of content is overwhelming. Since we all tend to work differently, I personally would LOVE to have a categorized, collapseable, text list of sounds. Tags would go a LONG way to helping people slice and dice the trove in different ways.

Ultimately, an API to the list of sounds and their URIs would allow third parties to build the UIs that suit them best, or to build Virtual Table-Top integrations. The best part is that this only works if you’ve paid for the content. Giving the community more methods of accessing the content would (hopefully!) lead to more sales!

I normally keep an eye on the FG forums but hadn’t spotted anything about this today!

We are working at the moment to actually make the integration even more streamlined and easy to use. In the mean time you might find this post pretty useful Generate CSV with soundstring I know @brunocalado has been looking at gathering the codes into an easy to use format

Unfortunately, Steve — the recommended $5 solution is from the developer that discontinued his work, today.

The original subject of the post that you linked to was a request by a user asking for the same thing I’m asking for.

I’d love what @brunocalado was recommending.

I was referring to Brunocalado’s posts, he’s putting together his own mod and list :slight_smile:

He’s had several conversations with @sonofconan our Lead developer looking at the best ways to implement the list and how to make it available

@brunocalado is doing the grunt work of copying every single sound link manually.

This wouldn’t be necessary if there were an API to grab the always-up-to-date, accurate links programmatically.

If @brunocalado decides to stop his efforts, or cease sharing, we all end up left in a lurch, again.

@macdork he is not manually copying links. We have implemented the CSV export requested by @brunocalado and he has used it successfully in a Fantasy Grounds extension. Check the hamburger menu (top right) of the master interface.

I’m not sure what his plans are for it, if he intends to release it or not. But you (anyone, in fact) can export a CSV with play/stop links for the online and genre players for ALL of the content that the authenticated user has access to.

If you’re building a Fantasy Grounds integration, you’ll just need to replace https with syrinscape-online in the online player links, to make use of the registered protocol handler that is now included with the online player (as of version 1.4.6, just released) to avoid the system opening a browser window for each action.

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Actually, he has not shared his work.

omg seriously? Thank you! I’ll look later – bath time for kiddos right now.

This is exactly what I was hoping for. Thank you!

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@sonofconan are you talking about the thick client or the online client’s hamburger menu, and are the links the same on both platforms?

@macdork The CSV download link is in the online player. It includes genre player (fantasy, sci-fi, etc.) AND online player links. The links are different.

@macdork

Using the CSV I created a script which builds my FG module in seconds. It’s working very well thanks to @sonofconan

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I’m doing something very similar, except I am using a script to output a module with links that dont require DOE to trigger them. Having that CSV was a major game changer.

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@mattekure how it works?

THANKS to the people working on these integrations. :smiley:

My own personal request would be to ensure that the Online Player is the primary focus for NEW integrations in Fantasy Grounds, as there are numerous advantages to people using Syrinscape for remote gaming.

  1. No need for people to download content in advance
  2. No need for Players to ALL have subscriptions
  3. new features coming = ability for Players to trigger their own Spells sounds and have these sounds blended into the stream for everyone
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I began working on a Fantasy Grounds solution last week and today I was finally able to complete my work on implementing an extension that allows me to use Syrinscape Online from within Fantasy Grounds. The links work great, and I have tested with several other DMs who use Syrinscape and its worked for them as well. Its easy to link the sounds into story entries to trigger manually whenever you want, or to make little sound boards collecting the sounds you want into one place.

My initial work requires a special module I created with the sound links imported from my CSV export (I am a supersyrin subscriber so I have all the links except for custom sounds people create). My next features I am working to develop is to allow the DM to import their own CSV file and immediately have access to all of their sounds. I also plan on developing the ability to auto trigger sounds when spells are cast or things like a critical hit occur.

I would love to demonstrate sometime.

Thank you so much for the support you are showing the community, having the syrinscape-online protocol handler and the CSV export has made this whole development process so much easier.

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