Hard to find the right sounds


#1

Gotta get something off my chest. I’m going to come right out and say it. Syrinscape has just got too much stuff.

I mean it. Too much stuff.

Of course in some ways that’s fantastic. So much material at our fingertips as SuperSyrin subscribers… so much material to choose from, to search through for the right sounds for your planned encounter… so much material to slog through.

I mean it’s fantastic if you’re running one of the specific adventure paths/ scenarios that Syrinscape has produced specific soundsets for. Reach a specific section in the adventure… hit play on the related mood. Fantastic. I get that that is Syrinscape’s bread and butter business model, I really do.

But if you’re running something else, or even worse something more heavily improvised, you’re in trouble, unless the scene happens to match one of the generic and obviously named soundsets like “Goblin Battle”. All that fantastic content you’ve got access to as a Supersyrin is effectively inaccessible, with the right sound elements to match your scene being a needle hidden in a stack of other needles.

It’s why despite the power and flexibility Syrinscape offers to create completely dynamic background sounds, I find myself only using as a player for the ten-minute soundscape files produced by other companies, or just generic music playlists. It’s not what Syrinscape is built for, and I feel like I’m using a Ferrari to tow a caravan. But those 10 minute soundscapes are accessible, I can just look a the list of files I have and from the filename say “That’s the one I need for this.” Whereas if I’m planning a scene featuring an attack by derros, it’s not as easy for me to find out I need to dig out the eoa Dead Warrens soundset.

I’m not just having a good old whinge here, I’ve actually got a concrete suggestion (apart from digitising HECook’s brain and offering the resulting AI as a free download, that is.) We can currently use the “Your Campagns” page to pull up info on each of the published soundsets, and the Soundset Features tab there lists each soundset’s Moods and Elements while the Overview on some of the adventure path soundsets often describes the moods in plain terms. If that data was somehow made available in a searchable format - even if only a .CSV file, it would make it so much easier to find the right sounds to build custom soundsets.

Right around now is usually the time that y’all say something like “But Stoopid, that’s already available right now in XYZ option.” In which case I’ll cease my complaining. Again… not hating Syrinscape, here. Still a big fan… just wish I was able to use more of its full potential than just as a glorified music playlist.

That is all.


#2

I was having the same issue, then I started using the directions here to open all soundsets installed in soundset creator. Then I can using sql to search for elements and moods by looking up specific names. You can also use the export function in DB Explorer to export the mood, element and soundset tables to csv.


#3

You are going to LOVE the sample and element search functions we are 92% finished building for the Online Player!

Works amazing on our staging server.

Watch this space! :slight_smile: