Yes, we had - but the Thread is on the DOE:Sound Extension, and the question from @mike1 yesterday was if I had gotten the DOE:Sound working with FGU and with Syrinscape Online - the answer to which, in short, was no, and I added I had doubts because of the issues getting Syrinscape Online working with FG because of the differences oin how Syrinscape Online works compared to how Syrinscape Desktop works.
I also said we’ll have to wait and see.
Your comment - “Syrinscape Online works well with FG” - is, as I pointed out, (to the best of my knowledge) not correct: Syrinscape Online does not work well with FG (and the DOE:Sound) - it doesn’t work at all - this is (as unpalatable as it is for me and, I’m sure, you) an objective fact - unless something has changed in the last couple of months that I’m not aware of - and if something has changed then I’ll be happy to confirm it does now work and promote it heavily both here and on the FG Forums.
Not, if you have proof that Syrinscape works with FG Unity (know as FGU) because you’ve been able to test it out with the Alpha release of FGU, than that’s absolutely fantastic - and I’ll confirm as such as soon as I can get my hands on a copy of FGU myself, but even if that is th case, accidetly misleading your customers in saying that “Syrinscape Online works well with FG” in a DOE:Sound thread is something I have to correct and/or clarify.