Actually, as I said in a similar discussion on the FG Forums:
“Unfortunately, the solution that Syrinscape came up with for their Master/Minion Web-based version is, at the moment, 100% incompatible with how FG and the DOE:Sound work. I’ve been investigating the solution for a couple of weeks now and, to get it to work, it is going to require either SmiteWorks radically changing the FG-Engine (something which in the past they have been super reluctant to do) or a complete architectural re-design of the Syrinscape M/M system. In either case, its out of my hands.”
“Having said that, everything that the M/M solution can do the DOE:Sound has been able to do since approx v3. Yes, it does it in a different way, but there is no “end-point result” that the M/M can do that the DOE:Sound can’t - or, in other words, for uses of FG (on a Windows-based system), there is no need for the Master/Minion solution as the DOE:Sound and the original Syrinscape Desktop App can do it all.”
Another FG user put it like this:
“…so I found the whole M/M thing a little confusing because I thought it was redundant.”
My reply:
“Well, it’s redundant for US (the users of Fantasy Grounds) because of the DOE:Sound - but remember that Syrinscape’s ‘use case’ is more than just FG; a lot of Roll20 people (and others) want to use it as well, so Benjamin’s doing a ‘good thing’ in terms of his business by providing that option to his customers. There is also this… fascination… that people seem to have with cloud-based computing these days (one which I, as a Professional ICT Consultant, can’t understand because while ‘The Cloud’ has it’s uses its not a panacea for computing), so with this fascination ‘everyone’ is pushing their stuff into the cloud - which I consider a mistake in some (but not all) cases. Thanks God(s) that Smiteworks didn’t go this route, and that we can still get Desktop Apps for all our stuff, including Syrinscape, etc.”
"TL:DR - FG Users don’t need M/M when using the DOE:Sound, but there’s more than one VTT-ecosystem out there, and only FG has the DOE:Sound - plus some people like to put everything in the cloud "
Others also chimed in with sentiments along the lines of “If it ain’t broke…”
And as I said above (Post #17), the way I got the whole thing to work was by using the FG-Engine to call the Operating System to do the work - the current M/M architecture doesn’t fit that model. As an analogy; its a bit like trying to make a boat go on the road or a car go on water - both are designed to get you from Point A to Point B but the two methods are totally incompatible.
You can give Doug and John this post to get started (plus my previous one in this Thread), and I’ll be happy to talk to Syrinscape and SmiteWorks, but I personally can’t see SmiteWorks changing things (because we’ve asked in the past and they’ve said no) and even if they did, I’m seriously not sure anything can be done with the current M/M architecture.