Combined Syrinscape Player

I’d really like to see this too. There are just some nuanced scenes that would really benefit from being able to call on scenes from the other player.

I’m adding my vote to have a single player too. Like Caldeth also mentioned, there are lots of sounds from all three players that I like to use in my games, but have to have them all open. To be able to have one player with perhaps three separate tabs for each theme, and/or the ability to copy sounds from one theme to another, would be awesome.

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I would love this, running starwars and there’s just a lot of nice sounds I could use for planetary exploration that the scifi player doesn’t fully cover

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I could very much get behind this idea, considering I have been looking it over, and I know I have seen more interesting scenarios that would combine fantasy and sci-fi in various ways, Or like, wanting to use the mech battle, or using a mech to fight something like a giant dragon or similar creature, so some of the sound sets would be wonderful to carry over, I think a unified Syrinscape would work very well, as I have noticed, at the very bottom of Fantasy, you can still get the shipboard, a nd blaster sound scapes…So I would love access to all the fantasy ones in the sci-fi one, or vice versa, even if you had to download both, but could choose “Hey, import these spesific sound sets from fantasy over to Sci-fi” or vice versa.

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Yes this would be awesome…one player to rule them all!!

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I’m running a Steam Punk campaign myself and find myself wanting to use both fantasy and sci-fi, but with two separate players needed it’s a paint.

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Definitely feel that multiple players is too much hassle… A one size fits all player would be better for me as well… Currently writing a campaign that crosses over from modern to fantasy on a weekly basis and can change from one setting to the next mid game…

I too agree. One player would be great.

And me - for both personal and Community Development reasons. A single player would be great - and I wonder at the reasoning behind multiply Players, as the company makes money off of the Soundset Subscriptions, not the players.

I know Ben has said its to do with load on the computer (if I remember correctly), but when I run both the Fantasy and the SF Player with all the Soundsets loaded, I’d actually have less load than with just one player.

I know, I’m the exception/special case :smile:

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Really not a fan of the separate players. Running a wild west campaign on my iPad, thankfully, but if I needed to use a laptop I’d be in a tough spot. Running the game and trying to work multiple players all while trying to keep the narrative momentum going is not my cup of tea.

You know that by now you can just load soundsets from all the players you subscribed to down on one of your players, right? Just use the campaign manager for that.

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You’re right. I spoke too soon. Not everything was downloaded before I started messing around with it.

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Yep exactly what @Heinz said! :slight_smile:

I am new to this Syrinscape game, but from day 1 I find unified player with good filtering panel a must. Many games can take advantage of sci-fi and fantasy elements at the same time.

Syrinscape Online is already combined and allows you to trigger and combine all of the soundsetes. For the Offline Player’'s you can use the Campaign Manager to make soundsets appear in whichever version of the Offline Players you want to use.

More about the Campaign manager HERE :slight_smile:

You can choose to use either the Online or Offline versions of the apps in your games, whichever version better suits your needs

We are also working on improved search/filtering.

Thanks for the tip! Initially this campaign manager didn’t look intuitive, but quickly I see the benefits!

From user perspective having one good player for both is much better… Isn’t even from maintenance perspective easier to have one product to maintain? The online player looks quite complicated, to have desktop client that I control via web page…

For a lot of users having the fantasy and sci-fi separated is a bonus. Different users different needs. That’s one of the reasons why we have different apps, so you can pick the one that best suits your needs.

The Online Player is actually very easy to use, it just looks complicated at first because of all of the extra functions that it has. But with it’s enhanced search, ability to customise soundsets on the fly and no longer a need to install soundsets its a very powerful tool. Check out the tutorial videos on our Youtube page and they should easily help you get started :slight_smile:

Indeed online player is easy to set up and the only weird thing is the need to have desktop player and invite players. I am not sure if this is going to be embraced by my group, so for now will probably stick to the two players and channel the audio via virtual cables.

If I am having one soundset enabled via Campaign in both players, does this mean that on the background I have the set downloaded twice, wasting precious SSD space?

You can still do that with the online player. You just run the one player yourself and stream it’s output like you do now.

Yes, each player has a separate cache. Merging the cache is a good suggestion.