Bumpitty Bump!
@benjamin or @Steve. Would be awesome to get an update on this topic.
Hi @nalgrazzim
So⌠hereâs the current dev plan (given a non-infinite amount of time and money).
Sooo⌠with step 2) Youâll be able to build a special SoundSet full of Global OneShots that you can then Install in the Stand Alone Player, giving you the customization you are wanting.
I hope that makes sense?
Hey @benjamin
I think so. When we talk about âglobal oneshotsâ we mean the oneshots that âstickâ with the player and follow you around, correct? With the Syrinscape online import you are talking about, does that replace the current oneshot panel with the a custom one?
I was curious how the original selection of global oneshots was decided. The medieval one seems to be full of modern sounds including a taser and a chainsaw which makes⌠very little sense, given the context. The sci-fi one seems somewhat arbitrary as well, but at least it contains 100% scifi sounds.
Also, this may be a different topic, but it is definitely related to the functionality of oneshots. I know alot of people would really appreciate a separate volume slider for oneshots in general, as they are currently often drowned out by the default (very high) volume of the ambients, and must be heavily fiddled with each time before they are audible over the background. I know this has been promised in the past a looong time ago but never got implemented. This is kind of the other half of the âmaking global oneshots usableâ track. Any plans on this? It seems a modest change that would make a huge impact.
Cheers. And thanks for the response!
They have set up a volume slider for one shots in the standalone player. I believe they have that on the list of things to add as they revamp the online player in the near future.
OneShots are attached to SoundSets. So to get rid of the modern weapons in the Global OneShots, simply uninstall the âModern Weaponsâ SoundSet, which is specifically made to make those show there.
All the current builds of Syrinscape have a separate volume control for the OneShots. Time for an update?
Hey @nalgrazzim
Why donât you:
Then youâll be able to have showing what you want to have showing.
Works?
Heh, perhaps it IS time for an update. Apparently my client isnât updating automatically when restarted. Iâll manually download and install the update.
Also thanks alot for the offer to help, I think your suggestion would work perfectly.
However⌠my focus is almost entirely with the scifi player - I only use the fantasy player for additional environmental effects and the occasional weird alien creature sound (and, oddly enough, whenever I need a taser or a chainsawâŚ)
Should I still use âBugbear Battle?â Or one of the basic scifi ones?
Sorry yes. If you are running the Sci-Fi Player you wonât need to edit Bugbear Battle.
So⌠this:
Each Global OneShot is attached to a certain SoundSet. So installing THAT SoundSet will make those Global OneShots appear. Soooo⌠if you didnât want the standard Global OneShots that show when you install Bugbear Battle, then you could make an edited version of Bugbear Battle (âbugbear battle mineâ) that has those OneShots deleted. Then when you have THAT installed then your Global OneShots will be empty.
THEN make a SoundSet that has the OneShots you DO want in it and upload that. Iâll set them to Global (which, yes, the Creator SHOULD be able to do, but just happens to NOTE)⌠then you should be right.
SO instead, do all this, but within the Sci-Fii Player
Useful info here:
In the Fantasy Player:
The swords and arrows, spells and more are in âBugbear Battleâ
The cheesy musical stings are in âStony Beachâ
The Wilhelm Scream is in âTavern Brawlâ
The Modern guns and explosins are in âModern Weaponsâ
In the Sci-Fi Player:
The Flamethrower is in âInsectoid Hiveâ
The âSmall Armsâ & âAutomaticâ weapons fire are in âGiant Sandwormâ
The Airlocks are in âAlien from Alienâ
The Wilhelm Scream is in âAlien Cantinaâ
I realize this is an older topic, but I am very interested in updating my âGlobal OneShot Listâ as well! I think I saw something somewhere that we could request sounds we would like in our Global Set. I have a few ideas! Also, I do have access to the content creator and would be willing to compile a set, if that would help!
You can do this yourself now with the Creator
Awesome! Thanks for the link. Iâll check it out now!