@benjamin
I just want to bump the priority of this.
After using the player for almost a year now, I am constantly reminded of this shortcoming. Syrinscape is a good program, but this one issue makes it a constant annoyance to use, forcing the GM to flip back and forth between pages because the global oneshots that are (arbitrarily) decided for them on every page are usually completely useless for what they are attempting to achieve. Most times, they may as well just not exist.
Considering how a soundboard system like this is used in practice during a game night, the GM wants to be able to create an atmosphere for an adventure they have planned, and to simulate - IN REAL TIME - events that are likely to happen during that adventure. This necessitates having a custom selection of audio elements that are always at their fingertips for simulating events that they believe are likely to occur (ie: sword clashes, gunfire sounds, robot voices, starship engines, fireballs, etc).
Being able to customize the global one-shot panel should have been, from day one, treated as an integral part of the core system and should never have been relegated to an “optional” or “secondary” system. I am not sure why this decision was originally made, but now having used Syrinscape for so long, I think it speaks to a critical misunderstanding of how your product is used by your customers.
But that’s fine, it happens. As game developers we can’t see everything - that’s what QA and playtesting are for. But once you identify an issue like this, that thing needs to be treated as an A1 priority, and you throw all the engineering resources you have at solving it until it is addressed. Anywhere else, this would be considered a critical missing feature.
So this is me, as a GM of 20+ years and a developer at a AAA video game studio, respectfully telling you:
Fix this. It is well past time.
If you need design, analytical, or technical assistance, feel free to PM me. I’ll offer whatever help I can.