Why sounds don't all play straight away - FIXED

So i was checking out the Elven Vale Night bundle when something weird happened. For example when i press the “Peaceful Evening” pre-mix, only the “Insect thrum” soundset startet playing. The meditations, Cuckoons and Owls did not play any sound at all. While the Insect thrum button was lit up as it usually should be, the other ones were kinda half lit, and were stuck on their “time left before new sound sample begins” thing. If i restarted them manually they would play normally, but everytime i click the Peaceful Evening pre-mix, and a couple of others from the same bundle, it would happen again.

I would have uploaded an image, but apparently i’m still a new member.

Has anybody else experienced the same bug?

-EDIT-
I am experiencing this on multiple soundbundles in the fantasy player now. I have tried restarting the app but it does not solve the problem.

I think it might be playing as intended… the Owls and Cuckoos are only supposed to play every now and then… so yes, there’s a darkish ring that will gradually wind down… and when it reaches its destination it will start a sounds and be BRIGHT while there’s a sound playing.

And yes, you can get an Owl or Cuckoo right away by double clicking the play button, or by manually starting an element yourself.

Does that all make sense?

Hmm yea i guess so. So some of the sounds just have a delayed start apart from the others when you press play on the premix?
And thanks for the answer btw :smile:

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That’s correct. Otherwise every channel would play a sound at once, which would be a bit weird.

As you discovered, if you want a sound NOW, just double click the playbutton and you’ll get one.

:smile: