We need a stop button


#1

We need to be able to sample elements and not have to listen to the ones we know we don’t want for the next 1-2 minutes of play time… god forbid we accidentally trigger two or more. . .

This would dramatically increase the efficiency of the workflow.

Thanks!


#2

Not sure if this is relevant, but I “stop” a given sound (Mood or 1-Shot) by turning on and then off another Mood. When I’m using Syrinscape thru Fantasy Grounds (via the excellent DOE:Sound Extension - a Shameless™ Self-Plug) I’ve got set up a “Sound Of Silence” Stop Button which triggers the “Silence” Mood from the Custom Moods Soundset.

Does that help at all?

Cheers


#3

This also works if you’re working in the Creator.

But it’s true, an actual Stop button in both the player and Creator would be a good idea.