I’m curious if this is still an active project. Can someone confirm?
Thanks.
I’m curious if this is still an active project. Can someone confirm?
Thanks.
The DOE:Sound for Fantasy Grounds / Syrinscape, or the 3rd Party Apps for Master/Minion?
The answer to both questions is “Yes” - the DOE:Sound is going strong, while @benjamin has said that they are actively working on 3PI for Master/Minion (correct me if I’m wrong, Ben).
Cheers
Soooo… we just finished work on these tickets:
#1869: Change the PAUSE button in the Master UI into a STOP button like we did for the Standalone Player
#1765: Change order Elements are displayed to be the same as the Standalone Player
#1830: Don’t change the art just because I hit a Global OneShot
#1871: Element Initial Volumes not being respected
#1875: Make a build of the Online Player for Android and iOS
#1818: A few Crashes.
We now have a SUPER more stable and attractive version of the Online Player that crashes MUCH less. One I am happen to promote to the MAX.
And we are now officially working on this as the next ticket on the list
#1867: Activate 3rd party integration for Online Player
Yay!
It’s gonna be soooooooo coooool!
And… I have a working test version on Staging. We’ll chuck it on production if nothing jumps out and bites me!
Thank you for the update! Very exciting! You will have another subscriber when I can skip the virtual cables and use the Master/Minion with Dulux_Oz’s DOE:Sound to integrate with Fantasy Grounds.
@benjamin any update on this? I would love if it was working by the start of my new campaign on the 12th.
@davinci522 I am still testing the Online Player 3rd Party Integration on staging at the moment… and have run into NO problems… so we’ll push it to Production in the next couple of days.
The whole Xmas+NewYears took a chunk of time out of getting it up! but as far as I can tell, it’s there (at least, the first chunks)
So exciting! I cant wait!
@benjamin is there any update on this? I haven’t seen any announcement of an update or new version to download.
This went live TODAY!!!
You can now:
Calls are the same for every user for every element except:
You can get the calls by toggling the “API Links” button at the top left of the Master UI.
We have also implemented our server delivering all the calls via an actual API… and we are testing that with a small closed group at the moment. (for smooth and easy Fantasy Grounds implementation).
It’s gonna be AMAZING!!!
Woot! I have a free day today so going to do some MapTool scripting and try this bad boy out and use it for this Sunday’s game!
Ok, so this is working pretty good!
Minor suggestion, as you work on #3 and such, maybe change the “copy” to get just the paramaters? In other words, normally for the API I don’t need to copy the base URL or the auth token as I would hard code those values (so there is a single place to change them if they change).
So for example, copying would just copy “moods/2574” or “elements/123”. I would probably set the /play /stop parameters as well so probably don’t need those.
Loving it so far anyways!
I’ll make a ticket for the dev team.
Thanks all!
Thanks, it’s a minor request so low priority.
@benjamin Is there a way to pass “volume” levels yet? If there is a closed beta that you need some more help with, I’d be happy to help.
FYI: Everything went great last Sunday! No crashes and sounds kicked off without any issues. I must say, one benefit of the Master in the Browser is that I was able to keep multiple tabs open so I didn’t have to go back and forth in soundsets so much.
If you have the master UI open in multiple tabs it stops the playing mood and starts a new one like normal? If so that’s an awesome tip to pass around
Yep, I used 2 tabs to keep open some common moods and change volumes on them when needed. Then another 2 tabs to search/use various sounds on demand.
AND players can use the API links to trigger their own spells and combat sounds and have them integrated into the stream.
AND we plan to support this more formally inside the Player’s Online Player app too… when we get to that.
#likingmynewtoy
How does one acquire that auth_token value? I get its tied to each user… just where/how to get it?
#EvaulatingPurchase