It was. I had read something about being over 100megs being bad so, right before the last screenshot, I had deleted it from the website and split the soundset into two different soundsets… a one at about 35 elements and the original now with only about 45 (a lot of overlap). The new soundset (35 elements) uploaded fine, the original one (45 elements) still does not.
I had never considered that 50 elements would be considered huge. I figured “huge” would be like 200 elements. One of my older sets has 63 elements. Considering that I’m working with sfx that I don’t have a lot of control over (due to low budget) I usually make up for the obviously repetitiveness or low quality by layering similar sounds together with asymmetrical timing to make it seem more organic.
A good example of that is actually in this sound set, which has an inferno made up of 2 identical groups of 6 elements, with 2 elements in each group being for closer fire noises and the rest being various different “distant” fire noises. There are two identical group so that (when 3d positioning is applied) I get an asymmetric and constantly changing arrangement of fire noises from multiple directions. Combined with my surround setup I use when we play it should create the impression they are caught within a forest fire (which is exactly what I’m planning to do to them come Sunday). Throw in the handfull of other SFX (combat noises, airship rotor noise, five one-shots each for spells of the allied and enemy caster) and it adds up in a hurry.
EDIT: Actually, if Syrinscape could play the same sample more that twice at one time I would probably only need the one of those groups… but I had to physically duplicate the sample files so that I had two sets of identical samples to make my elements from.