Hello everyone,
I’m still relatively new to Syrinscape and would like to ask what other GM’s are doing in their longer-term tabletop campaigns. I am running a year-long Pathfinder story and while Syrinscape has been incredible for immersion, I’m interested in understanding how you keep your soundscapes organized and interesting across such a long timeline?
Do you prepare sounds for each session beforehand, or create them on-the-fly? I’ve begun to customize a few soundsets but I want to ensure I’m not overcomplicating it.
Additionally, since I work in technology, I’ve been fascinated with what are deep learning models able to do with audio generation these days. Perhaps AI will eventually enable GMs to generate adaptive background sounds just like Syrinscape?
I’m interested to learn about how others think about sound, if anyone considers how to balance gameplay flow with sound management, and if anyone is combining tech or automation with Syrinscape?
Thanks for anything you can share,
bumlumodru