Oh ysy!!
Yes, definitely write something up when uou can to help others!
Ben
Oh ysy!!
Yes, definitely write something up when uou can to help others!
Ben
jim_s_mckay,
Iād be grateful for any information you can share with regards to getting Syrinscape and TeamSpeak playing nice together on a Mac.
Thank you very much.
CNYGamer
Hey I have some screen shots, and I will get them posted this weekend. Sorry for the delay.
Thatās fantastic, I really look forward to it. Iād much prefer to run my campaign from my Mac than from my Windows machine.
Thanks so much @jim_s_mckay!
Thereās lots of people who will really appreciate the help (untill we come up with our better solution).
Hi, @jim_s_mckay. I donāt mean to pester, but is there any chance you could pass along some of that info? Even if you donāt have time for a full-on guide, could you maybe just tell us what software you use and any particular settings?
Thanks very much.
CNYGamer
First and foremost, I apologize for the delay in getting this out.
To integrate Syrinscape so that you can use it with TeamSpeak, OBS etc these are the steps that is needed.
Open TeamSpeak
Create a new Identity CMD-I
Oh wow! THANKS!!!
*moving this to ProTips.
My pleasure Benjamin.
Thank you very much for the effort. Unfortunately, this doesnāt work at all for me. I am easily able to get Syrinscape interfacing with TeamSpeak in a Windows environment, but honestly Iām just tired of grappling with it on a Mac, which is my preferred platform. Sadly, I think Iām going to cancel my Syrinscape membership. This technology is just not ready for prime time yet. Apparently, Battlebards has some big reveal coming up later in the month that will supposedly address this issue in a system-agnostic manner.
Ouch!
As for usā¦ look for our Master+Minion pairing which we will be setting up next.
GM machine sends URI calls only to Players Machines that play their own samples remotely.
Thatāll give Players complete control over balance, and not force any audio down any bandwidths.
I use Fantasy Grounds Ultimate. However, thatās not related to this issue. I donāt use in-game linking in FG (which isnāt even possible for the Mac version of Syrinscape anyway, at this point). When I run games on my Windows box, I control all the sounds from the Syrinscape control panel directly.
How will this work with a DM who is a subscriber and players who are non-subscribers, and who donāt have access to the same material the DM has access to?
Sooooā¦
Happy GM + Happy Players.
Whatever tool you will use @CNYGamer, on the mac this process will need to be done. You need to separate your main output into another channel so you can send the sounds to another application. I use the same methodology for streaming my games, instead I use a Muti-Output Device. The key here is that only the two channels work, not the 64 channels.
Also you need to setup our main sound to point to your output device and the soundflower (2ch) input device.
Jim
I have a few questions, if I may.
In the step that reads āConfigure your Audio Input in System Settings to use SoundFlower. Make
sure you check off the Continuous Transmission and Remove Background
Noise.ā is that a copy/paste error? Did you intend for the final sentence to be part of one of the steps for configuring TeamSpeak?
In the MIDI Audio Devices setup, you indicate āCheck the Drift Correction.ā Your attached screenshot shows drift correction set only for Built-in Output. However, when I follow the steps, drift correction sets itself automatically for Soundflower (2ch). Could you please clarify, does drift correction need to be set for only Built-in Output as per your screen shot, and for nothing else?
In your screen shot for the System Preferences Sound settings, you have Multi-Output Device that is set to Aggregate device. Is that something we need to concern ourselves with for purposes of this setup?
The Soundflower link you included is not the most current version of Soundflower, nor is it a version of Soundflower āapprovedā for El Capitan. Does the version of Soundflower matter for this setup? Note: I can not get the version of Soundflower that you linked to install on my system running El Capitan 10.11.6, so I installed 2.0b2 (as per this link).
Why do you set up a Playback device for the SoundFX identity? Playback is for listening, and that identity shouldnāt have to listen for anything.
When I follow your steps (with the exception of installing Soundflower 2.0b2 instead of 1.6.6b, because as I mentioned above 1.6.6b wonāt install on my system), after I connect to my TeamSpeak server with the SoundFX identity in a new tab, the audio cue āConnectedā plays over my Mac speakers. That seems like it shouldnāt be happening. And after that, when I start Syrinscape, all Syrinscape audio also plays over my Mac speakers. Any advice?
Thanks much.
CNYGamer
Okay here are a couple of things I found through experimentation:
Rather than set up an aggregate device, I instead set up a
multi-output device, connecting both the built-in output of the Mac
and Soundflower (2ch) to it. If I select that multi-output device as
the system sound, Syrinscape will play over both my Macās speakers
AND over TeamSpeak. So that is a massive step forward over no sound over TeamSpeak at all, but still not an ideal situation.
If I simply select Soundflower (2ch) as my system sound, and then run
Syrinscape through TeamSpeak, I hear the Syrinscape sounds ONLY
over TeamSpeak (via my headset). The only minor disadvantage of this
is that there will be no system sounds through the speakers at all,
but during my D&D game I have no need of that anyway.
As suspected, there is no need for a playback device to be set up in
TeamSpeak for the SoundFX configuration.
So for now, this will be sufficient. Hopefully a less clunky solution will come along in the near future. Online gaming via VTTs and VoIP programs is only going to grow and get more popular.
This is all highly useful info, and so very confusing for my brain!