Hey, guys. So I wanted to reach out on an issue that I am constantly having now when I run Syrinscape with Fantasy Grounds and the Dulux-Oz’s DOE: Sound extension. So, to set the stage, I use the DOE Sound extension and a library of automated chatsounds to trigger syrinscape (and other program sounds) automatically based on chat strings or manually triggering from within Fantasy Grounds. Whenever I start my game things run great at the beginning. However, at varying times, sometimes an hour into a session and sometimes three, the chatsounds do some strange things. They do any of the following 1) stop triggering altogether or 2) trigger inappropriate sounds (such as unconscious when there is no reason to play the sound). Its almost like its playing sounds from 5-10 minutes ago.
Some more detail. When I start having the sound problems and I try to click on the sound links within fantasy grounds to call the url and play the sound from the Syrinscape player, nothing happens. That is how I know I’m having issues. However, if I go to the Syrinscape player itself and trigger the sound, it triggers just fine. Also, importantly, when these issues begin happening, the triggers I have for other sound programs (ie. url links in Fantasy Grounds to youtube or to vlc or groove music to play sounds from my hard drive or the internet) still trigger just fine within fantasy grounds when I click on them. So, I don’t think it is an issue with the DOE Sound extension.
Finally, I downloaded a program today called cleanmem. Now I don’t want to get into a debate on whether or not it is useful and helps with memory leakage, but I wanted to monitor my RAM usage at a glance. So, I booted Syrinscape, Fantasy Grounds and all the usual programs I run for my game and started playing with sounds for a while. Sure enough after 30-40 minutes I started seeing the issues pop up. However, I looked at my RAM usage and it was minimal and didn’t spike at all. I also did the control alt delete thing and and looked at my overall memory usage and cpu usage and it was minor. No capacity issues there.
Anyway, I realize this is a very specific use case issue but I love using the two programs together and I’m struggling now to keep my games going seamlessly when these issues crop up every time I play. One final note. I’ve tried reloading fantasy grounds and other steps when this happens and it doesn’t resolve the sound issues. What does resolve it, without fail, is rebooting the Syrinscape player. If I shut down the fantasy player and relaunch it, everything works fine again for a while. I do use voicemeeter banana, but I don’t see how that should affect anything as that just routes the sounds to the proper outputs.
Any help/thoughts are greatly appreciated! I love both Syrinscape and Fantasy Grounds and would love to get these two to operate more consistently together. Would love to hear if anyone else experiences the same issues.