SyrinControl - WIP FoundryVTT module integration

From this version forward, you can use:

game.syrinscape.stopAll()

to stop all moods at once!

Thanks, that works great!

Hello everyone!
I’m super excited to announce that I just released a stable version 0.4.0 :slight_smile:

I also recorded a short guide through all features:

8 Likes

This is amazing @frondeus!

As always, THANK YOU for your great work on this! :pizza: :beers: :cupcake:

Hello,

I wanted to ask, how do I make syrincontrol work with The Forge - Foundry. I have the module installed but it doesn’t seem that it works (my players cant hear the sound). Any assistance would be appreciated.

Hi there,

I don’t use The Forge so I’m not sure about your problem however I would have thought that made no difference as I use a Molten server to host mine and it works perfectly.

However for a better response either tag @frondeus here or go to the GitHub and add an issue. He’s a busy person so please be patient.
https://github.com/frondeus/fvtt-syrin-control/issues

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First of all : Thank you for all you’ve made !
I think your work is just oustanding, and hope I would able to make all work together for my next sessions !

But i’m facing a problem : i’m new to foundry as a Gamemaster, and i’ve just installed it … so it’s a V11.
I know SyrinControl is only validated for V10, and V11 seems to be really recent … but i give a try. I manually installed your module, editing the module.cont to set maximum version and validated version to 11.

It seems working well at the first glance : at least, it syncs something, and I get the few voucher collection I have on my account, with list of each mood. The mechanism to launch mood or to import playlist works too, visually.

But there’s no sound.
The only thing i can do, it’s playing short elements when I open the “Syrinscape Elements” from the mood icon (and it finds no element for my voucher).

So … is it because of V11 ? And (next question, of course), when did you think you’ll update the module for V11, if you project to do it ?

EDIT: It’s just working now ! I don’t why ^^
(maybe a restart of foundry ?)

Thanks by advance, and a big thank you for your work !

Goblins with spanners… definitely goblins with spanners! :smiley: :wrench:

Glad it’s working for you. :pizza: :dragon:

Spread the news about this extension (and Syrinscape obviously) in the Foundry community. It does seem that some people still haven’t heard about @frondeus’s amazing work!

2 Likes

I was amazed at how many people at UKGE use Foundry and Syrinscape but still didn’t know about SyrinControl and the amazing work that Frondeus has done with it. So yes, definitely help spread the word! :grin:

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OK so what did you do exactly? I have just set up a test server to test v11 Foundry and I can’t use Syrincontrol, I am getting a message saying it is unsupported.

I am on 0.4.3 currently. I simply cannot migrate to v11 without Syrinscape and Syrincontrol.

It is ok I figured it out :slight_smile:

Edit the module on the setup page.