Syrincontrol for Foundry for Syrinscape HELP

I dunno…used the Foundry module in a game last night and it worked just fine for me. Integration is fine. For overall sound that is at least - I don’t mess with it for placed or “local” sounds in foundry.

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And I just saw a new update come through to the module yesterday or the day before so it seems at least maintenance updates are continuing.

Thankfully! I love this integration

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Out of curiosity - what is it that you are missing from the third-party Syrincontrol module? The main aspects of syrinscape (having the soundsets available and the ability to trigger the moods) can be controlled from within Foundry.

Hi, @Abourious

Have you found a solution to this?

Not really, I need Syrinscape back in my life so I think I am going to go down the Loopback (for Mac) and LiveKit route. Hope that works.

Hey everyone here.
@Abourious @clawens @new_vision @curtis.lithgow @pavel.radvan @king_burgundy @wthrasherb @dgregory @TyphonJS @frondeus

Can anyone help out testing a thing?!

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#benjamin Color me extremely interested - but hesitant. Love the idea of checking it out - and I’d love to see somthing “official” in this regard - but I’ve traditionally been a poor tester/reporter. Additionally I have a game session pending in the next couple weeks to so I’m a bit reluctant to upgrade to v13 quite yet. What kind of timing are you looking at?

Not really in a good place for testing this at the moment. I ended up dropping syrincontrol when it stopped being supported(switched to piping all my audio through my own discord audio using virtual audio cables/mixer/etc). Also, the modules I use aren’t updated to 13 yet. Sorry!