Soundsets With More Than 100 Elements No Longer Syncing to Offline Players

Hey guys, I suspect this is a consequence of some of the backend changes over the last few days. Over the last couple years I’ve built a series of soundsets for my campaigns - many of them enormous. When I last logged in about two weeks ago to adjust things, these soundsets were syncing fine and correctly downloaded by the sci-fi player.

Now, these are informing me that they can’t be synced with the offline players. I’m not seeing any new documentation to this effect though, just warnings on the offending soundsets. Can we get some clarity on the limitations of offline syncing so game masters such as myself can ensure that we have an appropriate number of soundsets for our campaigns (up until recently, I had been creating per-campaign soundsets, for example).

Thanks for your help!