Some performance issues with the Online Player - RESOLVED

Sooo… given the rather sudden and large increase in usage in the Online Player of late, we have run into some unexpected performance issues, some of which seem to be locking it up completely.

NOTE; as of 11pm here in Sydney we have a working version on staging with MUCH more capacity to cope with traffic. I am going to test this in the morning and then if I can’t break it, we will deploy to production.

SO; this means anyone using the Online Player US time Thursday early evening may still have some problems, but hopefully if things all go well we should have a MUCH more stable weekend.

Thanks for your patience! Now game on!

[copy from another thread]
OK. We’ve done some significant work over the last 48 hours and we are confident everything should be running MUCH smoother… no matter HOW busy this weekend is. Of course, there is nothing like the actual REAL world to test a thing… so all have a go and let us know if you have any more probs!

THANK YOU for your patience everybody!

And, if you’d be so kind… if any finds any more Goblins, let us know straightaway… and if you can, STAB them for us! :bug::dagger: