@LisaB @nodmeister9 This bug should be fixed now. It was caused by elements play state becoming stuck on the server if the player exits (crash, quit) during playback.
Those stuck elements would be duplicated every time the current state was saved to a new or existing mood.
Now, we reset stale play state when:
- A just launched active device connects (being just launched, it can’t be playing anything)
- An active device is unlinked (the unlinked device will stop playback)
- Another device is made active (the previously active device will stop playback)
We do NOT reset the stale play state when an active device reconnects during playback (e.g. internet dropout).
Any other remote players in your game will also stop playback when the stale play state is reset to bring them back in sync with the GM.
This fix does require that you update to version 1.4.4 of the Syrinscape Online Player, which should be available for all platforms now.