Samples fade in instead of clean cut?

I am trying to create a battle track, which has a start element, then a second element that loops.
For some reason, the second element fades in between samples, instead of just repeating, and I don’t understand why.
I set the first sample to start after 12 seconds (the length of the start element), and then the delay between samples to -1 (min -1 max -1). But what happens is that after each sample ends, the next one fades in.
I checked the sound clip and confirmed it doesn’t start with a fade in.

Any idea what might cause this?

I believe having equal and negative values for Delay Between Samples triggers the Crossfade samples? functionality, as if it was checked for that Element. If you make them negative but distinct this may be closer to the effect you’re after, but maybe some actual Content Creators can chip in better ideas!

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Yes, @ryan.cassar is right.
To prevent the crossfade but still have a 1 second overlap of your samples, set the min and max wait times to -1.0 and -1.01

Works?

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That worked! Thanks!
A bit of an annoying workaround, but at least it works!

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Thanks for turning my gibbering technobabble into meaningful words :smiley:

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