Reign of Winter

I am starting Reign of Winter and was looking for winter themed or other appropriate music. I was wondering what other people found useful for it.

Icy wasteland would definitely be my go-to set. You could take elements from that and add it to any of the other soundsets to give them a cold, frigid and icy touch

I’m sure @HECook will also have lots of awesome ideas of which sets would work well for that campaign :slight_smile:

I’ve been summoned! @adrianschauer, what places, monsters, and moods are there in the campaign, and I will certainly be happy to recommend what soundsets are needed!

2 Likes

The first part of the AP has a very strong Russian, fey, and winter vibe.
most of the memorable encounters are with different sorts of fairies.

I need some more specifics, please! Where are the characters? Forest, village, city, inns, caves, dungeons, etc? Name some specific sorts of places. With the fey encounters, are they negotiations or bargains or fights? If fights, are we talking small fey with magical powers? Ordinary weapons? Big monstrous fey? Tree-like fey? What kind of fey? What’s going on?! :smiley:

1 Like

REIGN OF WINTER BOOK 5 SPOILERS

I’m having the same issue. I’m in book 5. The party has emerged into a forest in mid-revolution Russia. Winter, forest, rifles, etc.

I can offer the following (being as I went through a small part of the first chapter in a play-by-post game - I’ll need help to know what’s in the subsequent chapters, as I don’t own Reign of Winter):

Icy Wasteland has various amounts of chilly wind as well as walking through snow, cold music, and occasional growls of something large and lurking.

Whispers in the Wind (from the Spires of Xin’Shalast in the Rise of the Runelords set) has wind, storm, creepy distant wails (which are good for a lot of things), as well as a variety of “horror tree” noises originally for a tree monster, but also work for various snapping branches. There are also noises of being inside a cabin during a storm (with wind rattling the glass).

The Birds has an element called “creaking trees” which is good for walking through a snow-covered forest.

Rifles can be found in the Modern Weapons set, or in the High Seas Battle with the “musket shots” element.

I know you fight frost fey in the first chapter, so using the High Seas battle again for “arrows landing in wood” and “arrows landing in flesh” elements (or those are also in the universal one-shot box).

I recall there being a village in the first part, so combining the “cabin” sounds from Whispers in the Wind with some of the elements from Friendly Village.

Beyond that I’ll need someone to tell me what places, encounters, and monsters there are to give more suggestions! :slight_smile:

1 Like

starting my own form of this campaign in roll 20, but might move it to an in person game due to the challenges of getting multiple time zones together. been looking at this chat in hopes of getting music ideas for combat since ambience is easier to come by (9/10 of the first and second book of the campaign is in the snowy land of Irrisen with the beginning of the first book in taldor during mid summer. the rest of the books are either in baba yaga’s dancing hut, or in similarly snowy regions influenced by baba yaga. hence book 5 being tzarist russia with rasputin)

first book, mostly winter fey alongside trolls, small elementals, taldor bandits and humans of irrisen. the majority of the battles are either in snowy forest, or similar regions (a portal causing snowy forest in summer, a hunters lodge, and an ice tower being the battlegrounds that have major differences from snowy outdoors. there is a small town before the icy tower, but its fights are more flexible)

second book, step the winter theme up a notch. winter wolves, ice goblins, ice trolls, stonger humans of irrisen, mirror men (because spoilers: irrisen loves their scrying mirrors), even a young white dragon. a brief weather change when reaching the dancing hut, but that’s due to stronger fey creatures of the first world. roughly half the battlegrounds for this one are snowy outdoors or locations that hold similar terrain. second half you are in irrisen’s capital and surrounding towns with a brief stint in a warm wooded area around the dancing hut. inside the dancing hut, and any encounters there, think if you were to explore the ever changing rooms of howls moving castle. (the interior of the hut changes based on where it goes)

book 3 I don’t remember all the threats and locations, so I will give the book’s summary: On the trail of Baba Yaga, the heroes find themselves transported to the barbaric land of Iobaria on the far-off continent of Casmaron. They must explore three ancient, mystically linked dungeons in search of more clues to the fate of the Queen of Witches, while contending with savage centaurs and demon-worshiping frost giants who seek to claim Baba Yaga’s secrets for themselves. (what I do remember is campsite locations in snowy forests or similar environments when not in those caves)

book 4 is a snowy environment again, but castle defense or assault, depending on players, fighting alongside dragon riders. the book synopses is: Continuing their search for Baba Yaga, the heroes take the Dancing Hut to the planet of Triaxus, the seventh world in Golarion’s solar system, now in the midst of its decades-long winter. On the hunt for more clues as to the whereabouts of Baba Yaga, the heroes soon find themselves embroiled in a conflict between the alien dragonriders of the Skyfire Mandate and the barbarian armies of a white dragon warlord looking to conquer the lands of humanoids. Will the PCs ally with one of the warring factions to get the information they need, or will their quest come to an end on a distant, alien world?

book 5 is rasputin must die, so tzarist russia in winter, almost at the point in time where the red army overthrows the tzar. any threats that are not human here are either technological weapons (ie the tzar tank or things like that) or they are gonna be caused by most likely rasputin being the mad wizard he is.

book 6, i never played, but what I hear is that one is mainly dealing with aspects of the dancing hut itself. each book before, starting with book 3, opens with exploring the hut to figure out how to leave to see the new location you landed on. the dancing hut changes rooms, layouts, and threats/puzzles to fit the theme of the book

I hope that helps in theming music for the campaign