Potential Solution for Sandbox Use-Case

Problem:

In a sandbox TTRPG, you can’t as easily prepare a set piece of sounds for a particular scene. So a GM needs the ability to dynamically select environmental sounds + mood music, on the fly. Unfortunately, Syrinscape doesn’t currently offer this out of the box.

Proposed Solution:

If I understand the API correctly, I could easily write a little JS script and a couple drop down menus (Environmental and Mood) pre-populated with sounds I want to use, and then just trigger them via an API call.

Is this fairly accurate?

Heh! :slight_smile: We maaaaaaaaaay be right now just in the process of having a really close look at how we might be able to best support this kind of work flow and maaaaaaaaaay have some things VERY soon that we some help testing. :grin:

Might you perhaps be interested in jumping in on the alpha/beta thing to help us workshop this?! :pizza: :beer:

omgyeshowdoidoit

I mean, yes please. Do I need to enable a setting?

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Yes two things:
Check “Experimental features” here:
https://syrinscape.com/dashboard/

But also, to get in MUCH earlier, I’ll reach out to directly via your account email. :slight_smile: Check that’s correct and up to date on that same page. :trumpet: :cupcake:

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Yessir. Enabled the setting, and confirmed email is up to date. Looking forward to seeing what you folks are cooking up.

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Cool, cool.

I’ve made notes and will let you know as soon as we have something we can chare. :slight_smile:

I run a multi-group campaign that has been active for 36 years and has five different segments with different players, plots, and characters, all interrelated. I use the search bar to pull up what I need from downloaded sound sets but it’s clunk at best. I am VERY interested in this discussion and would also be willing to help playtest and workshop solutions. P. Dan