Problem:
In a sandbox TTRPG, you can’t as easily prepare a set piece of sounds for a particular scene. So a GM needs the ability to dynamically select environmental sounds + mood music, on the fly. Unfortunately, Syrinscape doesn’t currently offer this out of the box.
Proposed Solution:
If I understand the API correctly, I could easily write a little JS script and a couple drop down menus (Environmental and Mood) pre-populated with sounds I want to use, and then just trigger them via an API call.
Is this fairly accurate?
We maaaaaaaaaay be right now just in the process of having a really close look at how we might be able to best support this kind of work flow and maaaaaaaaaay have some things VERY soon that we some help testing. 

