I appear to be having multiple problems. A few days ago, I had SyrinScape linked to Fantasy Grounds Unity, was able to generate sounds from the links, and trigger them in the linked player through the browser, and successfully generate an invitation which the players could use. They could hear the sounds properly.
Today, everything stopped working, so I went to the Control Panel thinking to reauthorize things, and discovered a computer connected to my account which was not mine. I deauthorized the computer, and changed my password. I also deauthorized my own machine, intending to refresh everything, but now I can’t seem to get it reauthorized. I do not have a SuperSyrin account (although I did previously). Lately, I purchase my packs as I need them, and prior to this incident, Fantasy Grounds and Syrinscape were working together very well.
Now I can’t get the machine authorized again, without updating to a free trial or activating a Super Syrin account, it seems? Or am I doing something wrong?
I am using the directions from the Fantasy Grounds WIKI located here:
https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/2078932993/Using+Sound+Links#:~:text=Now%20you%20just%20need%20to,sound%20file%20to%20your%20computer.
This does not say that I need to go through the Online Web Player, which I’m gathering is different than the page I use to link the players (example below)
So why do I now seem to have to access the Online Web Player to do this?
If I’m understanding correctly, I have to link my computer to the account, and THEN link Fantasy Grounds to the account as well, with the Online Web Player being a go-between, but a few days ago, it was working without my having to do this?
Any help would be appreciated. I have a game coming up on Saturday, and would like to have this working by then.