Thanks, I think what you are describing is a completely manual process? I was hoping for something a bit more automated? If I have a Mood for generic day time adventuring music for my home DnD game with music borrowed from all my fav cRPGs added to an element, and I have another for night time, another for combat, another for sea travel, another for each major biome etc…and each one has dozens of imported tunes/ambiences…then managing the relative volume of those within each element (and between moods) manually is a bit of a nightmare and I honestly I can’t ever see myself getting the time to go through it all. I have found myself refraining from adding more music because it will only add more work for me to sort out.
This seems like something that can be done programmatically easily by analyzing each track at import (or afterwards) for the peak or some user specified percentile volume and then setting the volume of all tracks within an element so that the min/max are scaled to achieve a constant max volume with respect to the peak or user specified percentile. The same could be done between moods.
Does that make sense?
Right now my volumes are all over the place due to differences in the source material and I find myself constantly playing with the volume at the table whilst I’m trying to concentrate on DM’ing (which is the kind of thing that i was trying to our source with Syrinscape!).