Lost Sounds In Fantasy Grounds

I was prepping my game for next week when I noticed that I have suddenly lost all my sound abilities in FG. I’m not sure if this is an FG or Syrinscape issue. I have the dulux-oz BASE and SOUND extensions installed (Latest versions as of today) and the Rob Twohy chat sounds trigger mod from DM’s Guild. Sound is activated in FG. I’m pulling the sound from VAIO3 in Voicemeeter potato and the sounds play when I manually hit them in Syrinscape (as well as some other sound programs I’m using such as MusicBee and Ambient DM) - It just appears to be triggering from FG.

What gets me is that it all used to work fine and then all of a sudden - POOF - gone. :confused:

Any points in the right direction would be greatly appreciated. :slight_smile:

Jim

I rolled back to 1.3.7 and everything seems to be working now. :slight_smile:

Jim

Yes, its a known problem that Syrinscape v1.4.2 has a problem with the 3rd Part Integration (which is what the DOE: Sound uses to work). V1.4.3 works AOK, so you can update to that version without issue.