Hello fellow Syrinscape users
I have a question about modifying the keybinding within the program. What I’m trying to achieve is to use Syrinscape in conjunction with a programmable keypad, and bind the one shot sounds with ASCII characters that you may not find on keyboard. So in theory I could press a key on the programmable keyboard and it would play the correct sound.
The reason I’m doing this is I would like to make a sound set with around 60 battle sounds for my D&D game, and fill it with sounds from fighters, rogues, clerics, wizards and so on to use in battle and I could easily press a button instead of using my mouse.
FrostDragon85