(I checked FAQ and ProTips but didn’t find this addressed.)
As a Syrinscape creator using the web interface for a live play TTRPG show, I need to select the underlying background mood music based on what’s happening in game. I have created a variety of custom moods for this purpose. This part works.
I would like to create additional custom ‘moods’ which are only focused on location sounds. For example; the drip drip of a dungeon with some muffled growls in the distance. Or a sunny clearing in the forest with bright flowers and birds and so on.
Finally, I want to mix and match these moods and settings so I can set the location of scene AND tone of a scene at the same time. For example, I may want to play:
- Sunny forest clearing setting PLUS Happy travel montage mood
- Sunny forest clearing setting PLUS Combat has started! mood
- Dungeon setting PLUS Spooky exploration mood
- Dungeon setting PLUS Combat has started! mood
The goal is to lay down the environment soundscape and then manage the background mood music independently. Usually, the party is in a single location for a while, but the emotion of what’s happening evolves with the story. Then they travel to a new location and the whole process repeats.
I know this could be accomplished by creating moods for each possible variation, but that creates a huge number of moods -many of which may never be used.
How do I play 2 moods at the same time? Or, how can we accomplish the same goal through other means?
Thank you for any suggestions!