Sure can, Ben.
I’m sitting in an airport at the moment and far from my computer to verify exact things to click, but I’ll be home next week and I can put one together then in a separate, appropriately titled post.
I dislike the online player for two reasons:
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I have seven remote players and there is 100% always someone among them that has a hassle getting to hearing the sounds. It eats up valuable game time every single session as we troubleshoot together and get it working. Piping it is foolproof and completely transparent to the players. If they can hear me, they can hear the sounds, and no other action is required by them that wouldn’t already be required anyways if we didn’t have syrinscape sounds- they only have to click to join my call.
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When audio is playing from a random list of sounds (say, “troll grunts”), everyone doesn’t hear the exact same sound from the random list. One player hears the troll yell out “Roh-syndik!” but another hears “Graaaaah!”. This leads to moments where some players laugh and others don’t understand why. Or some players say they want to investigate the distant scream they just heard, while other players heard spooky laughter. I am MUCH more of a fan of everyone hearing the exact same sound, at the exact same time. It’s more realistic that way and avoids confusion.
So, until the online player can be completely transparent to the players (no need to login, create accounts, or connect to anything on their end), and play the exact same sounds for everyone, I’ll be sticking with the desktop application. The zoom codec with “use original sound” turned on is the best in the business for piping syrinscape, btw. I’ve tested all the platforms you can think of I bet, and Zoom’s codec is the best for this use case- the sounds are super clear.