!!!SPOILER ALERT!!! for the official dnd 5e House of lament.
The house of lament is an adventure for lvl 1 to 3 players in the DnD 5e book âVan Ritchenâs guide to Ravenloftâ, in it, the players find a heavily haunted manor. When they arrive, they explore the building and eventually conduct sĂ©ances which awaken the sleeping spirits of the house.
The manor as 6 stories : first floor, second floor, third floor, basement, widowâs walk and beneath the house. There are 31 different rooms separated into 3 categories : castle ruins (stone tower and basement), manor (old, made of wood, Victorian style) and beneath the house (natural rock cave, hidden, inhabited by evil)
There are 2 stages : sleeping and awaken. During the sleeping phase, the spirits interact with the player in a creeping but harmless way : vision, apparition, manifestation, loud screaming, ect. During the awaken phase, the spirits becaume hostile and the haunting becaume dangerous
Here is a few specific thing that can happen:
- A confrontation with an ageless nameless evil deep below the manor.
- 3 séance, each more dangerous from the last, allow the player to communicate with spirits and awaken the house
- A harp being played by ghost
- Blood oozing from the wall
- A childrens room is protected by magic, 2 childs spirits are trap inside
- A storm happen soon as the player arrive (outside, on the porch, inside)
Monsters include : spirits, skeleton, boneless zombies, shadow, shadow demon, peryton, swarm of maggots, a witch, animated toys.
If someone who knows the adventure want to add something feel free to do so. I just started on syrinscape and donât know what is important in sound design.
I hope this will help you.