This is a resumen of events and scenes.
KEYS:
Icewind Dale, North
Land/Climate:
Mountain/Forest/subartic/tundra
winter/rain/snow/chill weather/storms/wind/stone road/dirt paths
Towns/Villages:
Bryn Shander: big city/market/caravans/horses/festival/taverns/inn/bandits/day & nights/sanctuary/,
Bremen: village lake/river/taverns/inn/shop
Targos: village lake walled/docks/taverns/inn/fishing boats
Termalaine: village lake/mine/taverns/inn/shop
Lonelywood: village lake/timber/forest/bandits/shop/tavern/inn
Douganâs Hole: silent little village lake/ fishing/tavern/inn
Good Mead: little village lake/distillery beer honey hidromiel/tavern/inn
Easthaven: port lake village/docks/creek/river/taverns/inn/armory/markets/day & nights/shops/horses/fishing ships/pirate attack,
Caer-Dineval: little village/rocky shore lake/fishing/bastion/bookstore/taverns/inn
Caer-Konig: little village lake/ruin bastion/inn/fishing/expeditions mountains.
Lakes:
Maer Dualdon: Trout, pine, fir, oaf, eagles, fishing boats
Lac Dinneshere: glimpse winds, fishing boats, pirates encounters, ship fights, hidden cove of pirates
RedWaters: ice waters, fishing
Mountain/Valley:
Reghed Tribes: Barbarians nomadic tribe/Elk Tribe friendly, Bear Tribe enemies/ Tribe Nomads Camp/shamans/tends
Glacier Reghed: cold winds/ice/
Evermelt: Bear Tribe Camps/ lake/cave undewater/ tunnel/waterfall cavern/ icewitch + dragonâs lair (skeleton dragon)
Dwarven Valley: mines/salons/rooms/halls/forges/stone tunnels/stone stairs/temple/armories/kitchens/dinning rooms/warehouses/ancient caves/abandoned tunnels/necromancer + zombies
Kelvinâs Cairn: cliffs, mountain, winds, escalation
The Verbeeg Lair: cave/Verbeegs/ goblins/ cult assasins/ rooms/ barracks/kitchen/Scrying room (magic portal) / remorhaz giant
Sea of moving ice: icebergs/ice/sea/ship/cod, Seal, walrus and polar bears
Icewitch Tower:
courtroom - barbarians with king
temple - necromancer (semi-final encounter) + air elemental
witch sacntuary - icewitch (final encounter) + ice statues
General Encounters: Yetis, bears, giant cats, wolves, bands of ruffians, assasins, cultists, rite of sacrifice cultists, bandits, dwarfs, pirates, zombies, goblins, orcs, were-rats