Everything was going great and then you guys decide to try and improve on a good thing. Ya know what…I can’t blame ya.
I have been using the remote links and a quick fetch line of code to activate my animated spell effects while also getting syrinscape to play the sound FX of said animated spell with a touch of a button for nearly a year now, and until 10 some odd days ago it was working great. I have no idea how this works, but now regardless of using the online player app (the app we had to DL to play the sounds from the master interface) or the web player (using the share audio link to listen through my chromium browser) the waiting times from both my activating the sound IN syrinscape or via macro in Foundry VTT range anywhere from 0 seconds ( which it should be) to anywhere from 10 to 30 seconds which is really frustrating. Its not my com, I was running things just fine before the web player came out and I get great internet.
The funny thing is that after it buffers and loads, the SFX will then have less lag but sometimes some of the FX that I already played before ( and one would think already loaded, buffered or whatever) don’t play at all… or may play eventually but not for a while.
I’m really happy that you guys were able to make it easier for players to use this lovely piece of software, but if the FX don’t play when they are supposed to, or play unpredictably, then what’s the point?
I tested this by opening my own browser window with two tabs. One had the interface and the other had the web player. I muted the tab with the interface and was monitoring from the web player tab. I also did it with the app. There was significant lag with both and in a lot of cases I had to push the stop button a number of time for the cancel command to work, and then try and play the SFX again. This is bad guys. Please use whatever sorcery you have to fix it or put out an optimization guide.