Agreed!
With the master list, I think what is happening is that the Adventure Path content is being created with great additions, but the new content needs to be edited into more generalized categories for the basic soundsets. Let’s say an adventure path includes a beholder battle. Great! But those battle elements ought to be drawn into a “Beholder Lair” basic soundset. In fact, the way to do a master monster list may be to arrange basic soundsets by familiar monster lairs.
Examples:
- Green Dragon Lair
- Beholder Lair
- Goblinoid Caves
- Gnoll Warpath
- Vampire’s Lair
- Giant’s Throneroom
Now, some of these already exist, but as an overall soundset organization, I think it would be easier to find what you’re looking for if ALL basic soundsets were arranged by . More civilized areas or overland travel wouldn’t have to fit this organization scheme. Instead, they could be organized by location (e.g., Port City, Dwarf Hold (underground), etc.). Also, things need to be combined. Why do we need Friendly Tavern and Seedy Tavern, when those can be options WITHIN the soundset? Farmland and Bristol Town should really be combined.
I guess to put another way, the challenge Syrinscape will have the longer it stays around is soundset bloat. There are going to be multiple soundsets available, many with the same options, and hard to browse because they’re oddly specific and don’t really tell you what are included in each. And there are going to be dozens, if not hundreds, to sort through. At some point the developers will need to edit and rearrange the soundsets to present a uniform method of arrangement. If they don’t, then the beautiful UI they’ve created will get too bloated and unwieldy to use.
But yes, Hyenas and Gnolls are VERY different from dogs and should be added.