I’m here as a roll20 user. As some of you might be aware, roll20 used the fanburst API to allow sounds and music in the game. This will end, with the shutdown of fanburst on the 25th. As a result roll20 has implemented new features to allow users to upload music.
Since I’m now forced to upload all of my music and in some cases, find alternatives to ow unavailable sounds, I now have a good amount of work in front of me. The user Willis H. posted about Syrinscap functionality to replace roll20 in the sound department.
That’s why I am here. I would like to inquire whether Syrinscape can actually to that. I have tried the Syrinscape Online Player (which is still in beta?).
- How many people can I broadcast to at the same time ?
- Do I have to use the WebInterface for the master player or can I use the desktop app to control the played audio?
- I read that I can upload my own music as well (is this correct), if so are there any limitations (length, format, bitrate, size)? Could I upload my entire Witcher 3 Soundfolder and let those songs play in my game? How is copyright handled? How many songs can I upload? Can I make them play like a roll20 playlist (random sequence of songs)?
4.When I tested the Online Player, it seemed to me the sounds take a while until they actually play, which looked to me like a buffering issue, which worked better the more I used the sounds. Is this normal or a side effect of some serverload/routing issue?
- Are there any major problems with the online player that I should know about, after all it is in beta?
- To confirm, if I want to stream my music to my players, I would require a subscription, but my players would not, correct?
I think that is all for now.