So… lots of testing later…
I’ve been testing on a Windows 10 and Windows 11 PC and both show the same issue. The following is with the Fantasy Player - I didn’t load up a large amount of soundsets in the boardgame player.
After downloading about 130 soundsets, I see a small increase in memory that stabilises at a constant memory use level. The more soundsets I download, the higher that constant memory use level is - with the memory use slowly creeping up over 1 hour or more to the stable level.
Once I have 230 or more soundsets installed is where I begin to have crash issues - the memory use will show the usual slow increase, and when it hits a little over 3GB is when Syrinscape will crash, this can take 90 minutes or more to reach this level and the crash occurs.
Additionally, each time I download a soundset there is a jump in memory use - which I’d expect, and then it returns to the usual level (slowly increasing as previously noteded. However, once I have 230+ soundsets installed, it becomes difficult to install new soundsets - with installing one at a time being the only option as the jump in memory use can cause the app to crash.
Basically, the basline memory use is directly proportional to the number of soundsets installed - but the memory use slowly increases over time. This memory use creep isn’t noticable with less than approx. 130 soundsets installed, and it’s not really an issue with less than approx. 230 soundsets installed. But once I have a lot of soundsets installed (230+) I start having significant usage issues - Syrinscape memory use will slowly increase to the point that it crashes after around 1.5 hours, and at this point installing new soundsets can cause it to crash after just installing 3-5 soundsets.
Please let me know if you can reproduce this issue or if you need me to try something else. Thanks!