I have an Element called ‘Dark’ that contains various dark sounding ambiences (surprise!). I have that Element saved in what might be considered to be a Master Soundset (i.e. contains all the common elements that I use).
I add the ‘Dark’ Element to most new soundsets via the Library as I prepare for future games with different requirements, however, sometimes my players return to locations that use soundsets built months ago. Today I realised that the ‘old’ versions of the ‘Dark’ Element in those Soundsets are not synced with the updated ‘Dark’ Element in the Master Soundset.
Is there any way to make these sync? I had assumed that if you had added the Element from the library then it would be an instance of the Element and not a copy? I would really prefer this functionality because some of these Elements are generic and I want to gradually improve them over time, but not have to go into a dozen or more Soundsets and replace the Element in each one every time I add a few new pieces of music or ambience to an Element.
[edit] I have sent this to Support too and will update the post here with any answer.
[edit 2] The answer is no, elements are not instances, so they don’t currently sync. It would be a useful feature to allow syncing or instances so that you can curate a generic playlist that is used over and over without having to go back and update it individually in every Soundset that uses it (e.g. adventure, dungeon, tavern, combat playlists).