Can I create a custom SoundSet combining elements from multiple SoundSets?

I’m trying to build or modify a SoundSet based on Otyugh Battle, but include a specific one-shot effect:

  • “Dive Underwater” from the Aboleth Battle SoundSet

My goal is to have both in a single SoundSet so I don’t have to switch mid-session.

I’ve run into conflicting information and UI limitations between:

  • Fantasy Player
  • Online Player (Web Builder)

So my core questions are:

  1. Is it possible to create a custom SoundSet that combines elements from multiple existing SoundSets?
  2. If yes, what is the correct workflow and which tool (Fantasy Player vs Online Player) should I use?
  3. If no, is switching SoundSets the only supported method?

Context: I haven’t used Syrinscape in a few years, so I may be missing a newer workflow.

Thanks in advance!

P.S.
If this isn’t supported, is it something Syrinscape Nova is intended to solve?

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I believe it’s definitely possible to Create a mash up custom Soundset.

The meat of the video starts around 2:30 mark. It’s a bit of a process, but this tutorial is the beginning! I also really need to get into the “make your own mash up” sound sets s too, so much potential!

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That helped a lot!

Now I’m looking for Bear in the Forest sounds to try to get into the custom soundset. It would be awesome if I could get some bear one-shots, and some kobold one-shots, and some trap one-shots, all in the same mood, with only the slider tracks I’m going to use, instead of hunting through tons of useless-to-me slider bars. Is there a way to reorder those, please? I’ll bet there is.
Also, can I post a screen-shot here in the forums, showing what my setup looks like? That would probably help explain what I don’t have the vocabulary to explain yet.

Anyway, here’s what I’m trying to accomplish for a rainy night encounter. (SS is SyrinScape):
SS: Custom Mood > Cedar Creek Rivers.
The camp you’ve chosen holds—barely.
The ground is soft, but not treacherous. The trees thin just enough to give you a sense of space.
SS: River gain 20%, Waterfall gain 10%.
The river nearby is loud tonight.
Not violent—but constant. A rushing, endless presence that fills the air and swallows smaller sounds.
SS: River Fade 20%, Waterfall Fade Back 20%
Your fire struggles. Smokes. Refuses to take.
There is a smell now. Not the forest.
Something warmer. Heavier. Animal.
SS: Add tense background music

Revealing the Peckish Bear
*Encounter: 03a Black Bear

First Movement
At the edge of the firelight— something shifts.
SS: Bear snuffle.
Large.
Slow.
**SS: Add low foliage movement / heavy rustle (very low) - tense music intensifies, some faint drumbeats in the music maybe **
A shape resolves in the dim light.
Broad. Low to the ground. Wet fur clings in dark strands.
It does not look at you. Not at first.
It sniffs.
DM, whispering: I want to remind you that in situations like these, any verbalizing or making sounds with your mouths has to be performed in-character. So you can try to whisper softly to someone nearby, if you wish, but no group chatter until the airwaves aren’t so key to the scene. :slight_smile:

Behavior Beat (No Initiative)
The bear moves with slow, deliberate purpose:
Toward packs
SS: Rustling Noises, some inquisitive snuffling
Toward food
Toward scent

It is not stalking.
It is not charging.
It is… searching.
SS: Add soft snort / breath (low, intermittent)

DM Note (internal)
*No initiative yet
*Let players react
*Let tension build
*This is not combat—yet

SS: Violence Triggered! drop into tense escalation potential bear-fight until they deal with the situation.
Also, I’ll add in the snickering giggles of the kobolds who lured the bear here as a distraction, and are now plundering and trapping the camp’s bedrolls, boots, etc. And, if they have long enough, they’re affixing ziplines to things they want to snatch, running off into the woods so that when the camp goes bananas after the bear, they can steal even more of the party’s gear. And hopefully lure the party out into even more traps.
Anyway, I think you can see what I’m looking for from SS. I’ve got the first mood set. Now I’m looking for a SoundSet with some good snuffly bear sounds, and then tense wilderness combat in the drizzling soggy temperate rainforest in late February. (Unless there’s a way to build my own soundset with its own sound tracks instead of jumping constantly to the source soundset. So clunky. :frowning:
Any pointers, for any who slogged through all of that with me? whew
TY! :slight_smile: This is turning out great, if I can figure out how to use your product. :slight_smile:

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Can anyone point me toward any of the following:

  1. A tutorial on how to reorder slider tracks within a mood, so that I can put the ones I’ll be using at the top and move the non-useful tracks to the bottom where they’re out of the way
  2. How to post a screen-shot here in the forums, showing what my setup looks like
  3. A SoundSet that has snuffly bear noises I can use.

Hiya both,

Sooo… basic workflow should be:

  1. Build the thing you want to build in the Online Player (Web Player) here: app.syrinscape.com
  2. Install it in the Fantasy Player (if that’s where you want to use it).

There’s a quite detailed set of tutorials here about how to do all the mixing and matching and copying and building and importing you sound like you want to do. Have a watch of that and then ask some more questions.
https://www.youtube.com/watch?v=-Pa2m0f18fo&list=PLFxKCQySfglwwzqS8AEfxxZj-Wi9sb9xD

IMPORTANT NOTE: I would NOT be using the Fantasy Player for building up this content. The data of the Fantasy Player is stored on your LOCAL device and is subject to being deleted by registry cleanups and virus checkers and things. The stuff you build in the Web Player is stored on our server and can be synced to any device you log into anywhere at any time and is safe and will NOT go away.

All makes sense? Good hunting!

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Thank you, that all makes sense. I watched an hour of videos. But I still can’t make my own soundset and customize it. sigh
Is there a maybe pool of people who know how to do this that I could pay to walk me through it, step by step? If I’m understanding this system correctly, it sounds awesome. But it’s almost completely useless to me because I can’t seem to comprehend the basics of how to use it, despite watching a bunch of tutorials.

P.S.
So incredibly frustrating. :frowning: I’m gonna stop bashing my head against a brick wall until I get some more basic help. The tutorials move at light-speed, and I can’t perform basic functions yet. Perhaps there are “…for dummies” tutorials? Or maybe I can hire a tutor?
I’m gonna stop flailing at Syrinscape until I get some more basic assistance. I don’t want to Rage Quit this app because I’m too incompetent to use it. Not yet.

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More tutorials is always a help, I agree. Different people show the same process in different ways.

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