I’ve got a windows 10 tablet that I installed this on. The app doesn’t handle changing the tablet orientation at all. So lets say I start the app when it’s horizontal, I flip the tablet to vertical, it resizes to fit, but the content still thinks the resolution is the other way so everything is squished/stretched.
Hmm ok that’s a bit odd, I’ve not heard that before. It seems to work fine on my iPad so I will have to take a look on a windows tablet and see what happens. have you adjusted the interface size at all in settings or is that still set at 100%?
I don’t believe I’d messed with any settings when I noticed this. It was practically the first thing I noticed after I installed it. I’m curious, do you guys xamarin (or something similar) to have a like-ui between different devices, or do you build a native UI for each device? It would make sense that it wouldn’t be seen on something designed native for a mobile interface. “Windows” doesn’t usually change like that on the fly (outside of a windows tablet).
The players are built using Unity and to my knowledge they are designed with a native UI for each OS but @Benjamin is certainly the best person to be able to answer that one for you.
It may be that your resolution issue is directly related to you using a Windows tablet but as I say we can certainly look into that for you to see if that is the case. I know that it works fine on a normal Windows desktop as well as Mac, Android and iOS, so hopefully it’s something we can sort for you
Everything still works with it, it’s just the UI doesn’t handle the resolution swap on the windows tablet. It works fine as expected on my android phone (and I would assume my android tablet, but I haven’t tried). Without even trying on my phone I would’ve guessed it was unique to the windows app (again, because windows doesn’t usually change resolution like that). Though I would’ve expected Unity to take care of that kind of thing–I haven’t used Unity in ~5 years, though, so I really have no idea of what it can/can’t do at this point.