We need to have the option to use a oneshot as a “break” for sounds without fadedout.
Why is this useful?
Imagine I want to have a “scratching record” comical oneshot. The point of such a sound is that it stops the music when it’s played.
An example from my current setup - a dramatic pitch sound raising in volume. I usually play it to end dream sequences or just sessions on a clifhanger (I have this really cool background whispers sound that I play for it).
The idea is to have instant silence after or during the oneshot plays.
The proposed functionality:
- Add a checkbox to the properties of each oneshot to say if it will break sound play.
- IF said checkbox is checked, a slider with a single marker will appear. The marker will suggest at which point of the current playing sample the rest of the sounds should break (0% at the start, 100% at the end).
An example of this type of behavior from cinema: https://youtu.be/XQPy88-E2zo&t=210
(Not the best example as this one has a very short “echo” at the end, but you get the gist).