Hi team,
I’m using Nova here and there to provide ambient background music while working (am I an odd bird for doing this?). So no live-from-the-table feedback just yet.
When I do use Syrinscape during games, 80% or more is non-combat, with a smaller share in-combat. What I LOVE about sound is the ability to set the mood and immerse players (and me as GM) in a setting, world, or scene. (I’m an immersion player, for whatever RPG player typology you like.)
Back to Nova: the early release content has a nice range. To further improve, I suggest:
- in the Creatures category, include some non-hostile creatures, so they can be an accent to ambient Location sounds (a monkey? farm animals, a friendly pixie; even an overly-dutiful butler making pains to serve the Lord of the Manor and guests);
- in the Effects category, many of these overlap with the ambient sounds in the Locations category (e.g. wind or rain on top of an ambient track that’s already windy or rainy), so more Effects would be useful (magical gate, rock falls, panicked/threatening mob and non-threatening effects such as audience applause, laughter of charming people, wagon wheels).
Hope that’s helpful–keep up the good work and Happy Holidays to all!