Syrinscape Nova EARLY ACCESS is live

It looks amazing, I’m very excited for this!

I’m really hoping to be able to use custom music, while the majority of the time I use the soundsets from syrinscape I want to have the option to use specific music for special moments.

Another thing is “one time effects” for things like a shotgun blast or an explosion, the “Effects” channel could be divided/organized between permanent effects that play on loop and short ones that are meant to be used for specific moments.

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I am a long time user and I find this to be much better than the current implementation. I using the first time this past week and it was a lot easier to manage the sounds during the game and create the moods. My main worry is the worry I have right now, which is as the content library grows I cannot find the sounds I want when I want them through all the choices. I’m hoping this way of organization will solve that.

This comment:

" 1. Another facility I’d dearly like is a way to limit the dynamic range. Essentially all the existing “fight” Syrinscape moods in the current player come in with music at deafening volume (or at least highly distracting for me and my players’ aging ears). I’d really like to be able to restrict it so quiet stuff is boosted and louder stuff is capped in volume. When everyone is trying to hear the other players through slightly iffy Discord the Syrinscape sounds need to stay at a suitably-subdued-but-not-inaudible volume, regardless of whether we’re creeping in near-silence or have a bombastic battle track playing. This is a big time-waster in my current prep trying to dial everything in to keep it in sensible dynamic range."

God this would be useful, this is such a regular problem.

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Yes, I think giving people access to the compressor settings SHOULD be something we can do. Probably something as simple as: LIGHT, MEDIUM and HEAVY compression defaults should do it.

Note: with a feature like this that is clamouring for attention against other shiny thing, the more people who +1 the higher it pops up on our priorities = I see some else has already +1’d, so there’s that! :smiley:

Yes! You will be able to edit your Soundboards to just show a small subset of the content that you need for THIS session (or campaign) (or whatever).

And these pieces of content will be selected from a library with LOTS of smarts and filters and things!

Order of things we are working on now =

  1. Christmas break (dev team is gasping! :slight_smile: :pizza: :beers:
  2. Saving Scenes (on local device at least initially, and THEN attached to account)
  3. creating and editing personal Soundboards from the library.

Lots to do! :slight_smile: :robot: :hammer:

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Thank you, especially for the positive things people are saying on this thread. :slight_smile: :smiley: Soooo glad people are liking what we have done here!!

Don’t resist making new Topics in the Nova Category too… that way it might be a bit easier to keep track of multiple threaded conversations:

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This new UI is REALLY GOOD.

I am very enthusiastic about NOVA !

Separation between music, location, creature, effects is precisely what we need. Separating weather from location is nice. Maybe combat music should have it’s own menu.

We will be able to use these generic options and combine them for almost any scene. I wonder how the specific moods that were created for official content will fit with this. (maybe the former syrinscape will still be useful for Curse of Strahd, Rime of the Forst maiden etc…).

My main critic of the current version is that it offers way too much customization. GM are very busy, they simply don’t have time to customize sounds on the spot. I know it was possible to create moods before the game. But it raises the prep/gaming ratio too much.

I also experienced connectivity issues with moods including too many sounds. Combat are a good examples: It was crashing and causing lag issues). My hope is that version will have less connectivity issues.

For clarity sake, I am using Foundry VTT with syrinscape controller module. I use macros to call one-shots sounds for weapons and spells…

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A suggestion for the implementation of custom soundboards (I know that they are coming, but haven’t seen much about what that will look like yet):

The main idea is folders and/or nesting for Soundboards.

I am a world builder. So, they way I envision setting up Nova for my games is as follows:

  1. Create a folder for my setting or campaign. (Maybe a folder for One Shots, Setting 1, Setting 2, Campaign X, etc.)

  2. Create a Soundboard for a location or region (Ghost mountains, lava plains, ether seas). Mainly for travel, exploration, “random” encounter (I swear that dragon was here the whole time! :stuck_out_tongue:).

  3. Create another Soundboard for specific locations in that region (Small village, local tomb, Isengard).

  4. Nest more locations (tavern, shop, sewers). The “Locations” tab should handle most of this already, but maybe there is a unique or detailed location that I feel needs it’s own, separate Soundboard. Who knows? :smiley:

Nested Soundboards don’t need to share or have access to any info from their parents or neighbors (the ability to copy Soundboards would solve this for folks that need it IMO). I just want a way to organize the Soundboards I make so that I can focus on creating my ambiance intuitively and cut down on prep time for my sessions. Ideally, I can create a folder inside of a Soundboard and vice versa, then also nest as deep as I like (I have no idea if this would strain the system or not…).

Regardless, I really like Nova! The direction is great and I look forward to switching over to it when more of the planned features are implemented!

I agree with you. I’m not a RPG player, but from the board game soundtracks I have made in the past, this is something that I have noticed I have been doing wrong.

Recently, I have been trying to build soundsets so that the battles are a little louder than the quite scenes and the quiet scenes are almost as loud as the battle scenes. So that the difference in Db’s is smaller. I presume that it is frustrating for a DM to keep adjusting the volume on top of everything else they do. Hopefully you will notice this in my recent works.