Syrincontrol for Foundry for Syrinscape HELP

@frondeus please see above. What an amazing response @TyphonJS, thank you.

I think we need to maybe find out how popular Syrincontrol is, I’ve seen the odd person talk about how great it is. But maybe there are folks that don’t really shout about it.

There was mention above or in another thread from Steven about the lack of knowledge of this amazing module from people who use Foundry and Syrinscape.

@benjamin

Yeah. We just did UKGE and found a lot of people still asking for “integration with Foundry”, so there’s still plenty of spreading the word that might be worthwhile.

We’ve done a series of social posts and sent out newsletters, but our messaging only goes so far to the specific people we are trying to hit here. To really spread the news, it will be a huge help when the Foundry community and/or the Foundry team itself help spread the word with us.

THEN we can get a whole lot of people to try out SyrinControl, and if they like what they try, then get behind supporting it!

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@frondeus

THANK YOU so much for the great work you have done so far!

I have reached out directly to the Foundry team to see if they have any thoughts/capacity/dreams/hopes about where to go from here. :slight_smile:

I suggest we go ONWARDS & UPWARD (somehow)! :smiley: :beers: :crossed_swords: :game_die: :pizza:

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Looks like this thread needs to know how many of us leverage, rely-on and love the SyrinControl module. Its is a “CRITICAL” piece of my games in Foundry. Not having this is like going to see an amazing movie with no sound!!! I am not a programmer so all I can offer is this heartfelt plea to continue developing and supporting this module.

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Hello @benjamin and @Steve, I sent an email a few weeks ago regarding Syrincontrol and Syrinscape and Foundry.
You have said yourself at UKGE there were plenty of folk who were asking about the integration with Foundry.
My email is quite a long one but makes sense regarding you getting more custom as well as making a lot of people happy.

Has someone taken over SyrinControl? I see it is updated for v11.

I’m considering re-subscribing if the Foundry integration is decent.

The original creator of SyrinControl is still working on the project and has updated it. To our understanding he still fully intends to maintain the module, but as a community developer like the vast majority of Foundry modules he does this in his own time. Which means that he updates it as his time allows.

However they are looking for investment so that a group of them can put more time into it and make adjustments to make it the best it can be.

I wonder if Patreon would not help. If the module works well, I would sign up to be a Patron and I’m sure others would also.

If that were to happen you’d be effectively paying twice for Syrinscape!
Whereas other sound effects providers just simply integrate because they offer ogg, wav and mp3 files.

Hey all,

A bit of my personal context for people, coming out of some of the thoughts above…

Syrinscape is a rich and powerful audio machine that takes tens of thousands of samples and dynamically places them in the an audio environment. Randomising spacial and timing settings, even applying the reverberation of the environment dynamically as required.

Central to Syrinscape’s performance and audio quality is the machine that is the Web Player.

Players need simply open a single Chrome TAB and audio comes directly out of that: no account, or payment, or anything else required.

BUT we have also done extensive work making a rich API available for people wishing to integrate the Web Player directly into other environments. There are simple examples of how to do this in our docs, so that Players in a VTT will have sound coming directly out of their VTT window without even having to open a link (one less step, from 1 step to 0 steps).

Dungeon Masters can also easily control Syrinscape in our UI, utilising powerful search and tons of carefully curated, mixed, and balanced content.

BUT people can also use the API to create a wide range of different ways to control Syrinscape within other environments, linking sound triggers to text, map icons, play events and more.

We have done many many hours of work and Syrinscape is ready to use for the community, and we are very happy that people have gone ahead and built tools using the work we have done. We are also more than happy to help out people building tools to integrate Syrinscape into VTTs and have made numerous changes to the way our embeddings and API works to help make the process smoother as people have explored what is possible.

We are sad we don’t have the dev capacity to build and maintain these integrations across all the different VTTs ourselves, but we are very glad that communities have got behind the work we HAVE done to make it easy for them to get that job done!

Go for it VTT peeps. Build things. Ask for help. Share what you have done. We loving watching what you are doing, and what dozens of others are doing on a whole host of different VTTs.

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Hi Ben,

This all sounds amazing, and exciting.

However the plain fact of the matter is that Frondeus only did his module for his own personal use then put it out there for others to use.

No one else is making any module integration, because there are already so many modules that integrate wavs, oggs and mp3s. The amount of folk I come across on Foundry discord who have stopped using Syrinscape due to the inability to have it work smoothly in Foundry is shocking.

Frondeus’ module is pure magic, but you can’t integrate the sounds into actions without creating macros but those are limited to where you can put them.

I am equally frustrated with the creators of Foundry, as they are very much embroiled in other projects.
Frustrated in a selfish way, as I understand that this is not the be all and end all.

I have fed this back to the mod creators on Foundry who were somewhat interested. See how we can go from here.

Thank you for the response.

Garry

This mod is invaluable. Thanks to anyone who helps out with it. :slight_smile: Would love it if at some point Foundry or Syrinscape made it a core feature of their own products instead of relying on volunteer developer work.

On the off chance it ever gets really active development again, I noticed that I couldn’t use this mod and also use LiveKit A/V integration(basically, no sound output from Syrincontrol with A/V enabled). Was hoping I could fully one stop shop within Foundry, moving A/V in, moving Syrinscape in, etc. But looks like those two don’t play nice. I’m going to just keep using a separate A/V because I’d rather have Syrinscape integrated.

I’ve had to give up on Syrinscape unfortunately which is so so sad. I’m way too invested in Foundry now to move FG and I’ve already experienced how bad Roll20 is.

Syrincontrol is an amazing module for a part time enthusiast. I agree with you. Can you even begin to imagine how totally amazing your Foundry game would be if Foundry could be integrated with Syrinscape.

I’ve had enough of Syrinscape saying it’s up to Foundry and Visa versa.

I’ve ended up going with another provider purely because the integration is perfect. I’ve had to sacrifice some quality. But I’ve run out of energy. My games are suffering for it.

I’ll keep an eye out and if by some crazy miracle the both combine I’ll come running back with my money waving in hand.

Massive thanks to years of top quality sounds though.

Hi.
Does this mean that there is no development now ? So there will be no module for new versions of FoundryVTT?

I dunno…used the Foundry module in a game last night and it worked just fine for me. Integration is fine. For overall sound that is at least - I don’t mess with it for placed or “local” sounds in foundry.

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And I just saw a new update come through to the module yesterday or the day before so it seems at least maintenance updates are continuing.

Thankfully! I love this integration

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Out of curiosity - what is it that you are missing from the third-party Syrincontrol module? The main aspects of syrinscape (having the soundsets available and the ability to trigger the moods) can be controlled from within Foundry.

Hi, @Abourious

Have you found a solution to this?

Not really, I need Syrinscape back in my life so I think I am going to go down the Loopback (for Mac) and LiveKit route. Hope that works.