New_vision:
“Let’s say for a minute, that you could play two moods at once - this still wouldn’t solve the problem, that you would have to be switching from one soundset to another to trigger different moods.”
My proposed use-case was to demonstrate that it would - only 6 clicks for the 1st scenario and 7 after even a vastly different one. This is opposed to far more when attempting to mix moods together on the fly.
“Given a fantasy scenario, you could easily break down the means by which your characters travel into the three you mentioned. So i wonder, what 12 moods you have”.
I don’t understand the intent of this statement. At first I thought you were implying that was not being truthful or bluffing about my numbers, but I’m going to give the benefit of the doubt and assume a genuine curiosity. I only listed those 2 scenarios because I didn’t want to turn my post into an essay - it was for readers’ courtesy, not lack of content. Frankly I was conservative about those numbers - I already have 9 generic categories with about 10 moods in each, and I’m not done. Even partially mixing them would be far more than someone would want to make individually. No, I’m not going to list approx 10 moods for 9+ categories to satisfy you, you can take me at my word or not.
Also, I’m running an Eberron campaign - so the original assumption of a fantasy scenario doesn’t work here - it involves lightning rails (trains), ‘gyrocopter’ like vehicles, warforged (android-like men), and more. Not only that, but I’m running 2 separate campaigns.
This is besides the point anyways. All I was attempting to demonstrate was that it’d be an incredible time-saver, both in-game and during preparation, if we could create generic moods and then play them together. I still firmly believe this is the best way to prepare for a game, and to be prepared for unexpected scenarios.
“if you want to keep it real, in Fantasy, the average group doesn’t cross lots of different climate zones during one session - so you can cut down there. Plus they won’t have every means of transportation available, so you can cut down even more.”
The Eberron and Dark Sun campaigns are not typical fantasy environments, so this doesn’t really apply. There are trains, flying vehicles, silt ‘pirates’, kank(insect) riders, and way more between them.